// import { CommonCtrl } from "../CommonCtrl"; // import { GameSocket } from "../GameSocket"; // import TableMgr from "../managers/TableMgr"; // import { CommonUIs, UIManager } from "../managers/UIManager"; // import { Socket } from "./Socket/Socket"; // import { VideoFilterList } from "./VideoFilterList"; // const {ccclass, property} = cc._decorator; // @ccclass // export default class BaseVideoPlayer extends cc.Component { // public sprite: cc.Sprite = null; // protected loadingNode: cc.Node = null; // protected videoBg: cc.Node = null; // protected _filterName: string = ""; // protected url: string = ''; // public isPlaying: boolean = false; // protected isReady: boolean = false; // protected timeoutHandler: any; // protected videoErrorCounts: number = 0; // protected videoElementList: Array = []; // private _m00: number = 0; // private _m01: number = 0; // private _m04: number = 0; // private _m05: number = 0; // private _m12: number = 0; // private _m13: number = 0; // private _w: number = 0; // private _h: number = 0; // protected get checkURLValid(): boolean { // return new Date().getTime() < CommonCtrl.inst.videoConfig.lTime; // } // // init set video Sprite or Node // public setSprite(sprite: cc.Sprite, loadingNode: cc.Node, videoBg: cc.Node = null): void { // this.loadingNode = loadingNode; // this.sprite = sprite; // this.videoBg = videoBg; // } // // videoBg show // protected setVideoBg(flag: boolean): void { // this.videoBg && (this.videoBg.active = flag); // } // // load icon show // protected setLoading(flag: boolean): void { // this.loadingNode && (this.loadingNode.active = flag); // } // /** set video bg with load icon */ // protected setVideoBgWithLoad(flag: boolean): void { // this.setVideoBg(flag); // this.setLoading(flag); // } // protected stop(): void {} // protected updateUrl(url: string): void {} // public updateVideoCanvas(): void { // // cc.log("updateVideoCanvas", CommonCtrl.inst.curDeviceType.isLandscape); // const node = this.sprite?.node; // if (!node) return; // let _mat4_temp = cc.mat4(); // node.getWorldMatrix(_mat4_temp); // let renderCamera = cc.Camera['_findRendererCamera'](node); // if (renderCamera) { // renderCamera.worldMatrixToScreen(_mat4_temp, _mat4_temp, cc.game.canvas.width, cc.game.canvas.height); // } // let _mat4_tempm = _mat4_temp.m; // if ( // this._m00 === _mat4_tempm[0] && this._m01 === _mat4_tempm[1] && // this._m04 === _mat4_tempm[4] && this._m05 === _mat4_tempm[5] && // this._m12 === _mat4_tempm[12] && this._m13 === _mat4_tempm[13] && // this._w === node['_contentSize'].width && this._h === node['_contentSize'].height) { // return; // } // this._m00 = _mat4_tempm[0]; // this._m01 = _mat4_tempm[1]; // this._m04 = _mat4_tempm[4]; // this._m05 = _mat4_tempm[5]; // this._m12 = _mat4_tempm[12]; // this._m13 = _mat4_tempm[13]; // this._w = node['_contentSize'].width; // this._h = node['_contentSize'].height; // let dpr = cc.view.getDevicePixelRatio(); // let scaleX = 1 / dpr; // let scaleY = 1 / dpr; // let a = _mat4_tempm[0] * scaleX, // b = _mat4_tempm[1], // c = _mat4_tempm[4], // d = _mat4_tempm[5] * scaleY; // let container = cc.game.container; // let offsetX = container && container.style.paddingLeft ? parseInt(container.style.paddingLeft) : 0; // let offsetY = container && container.style.paddingBottom ? parseInt(container.style.paddingBottom) : 0; // let w = this._w * scaleX; // let h = this._h * scaleY; // let appx = (w * _mat4_tempm[0]) * node['_anchorPoint'].x; // let appy = (h * _mat4_tempm[5]) * node['_anchorPoint'].y; // let tx = _mat4_tempm[12] * scaleX - appx + offsetX, ty = _mat4_tempm[13] * scaleY - appy + offsetY; // let matrix = "matrix(" + a + "," + -b + "," + -c + "," + d + "," + tx + "," + -ty + ")"; // this.videoElementList.forEach(item => { // const video = item; // video.style.width = this._w + 'px'; // video.style.height = this._h + 'px'; // video.style['transform'] = matrix; // video.style['-webkit-transform'] = matrix; // video.style['transform-origin'] = '0px 100% 0px'; // video.style['-webkit-transform-origin'] = '0px 100% 0px'; // }) // } // private updateFilter(tableNo: string = "", data = { brightness: 100, contrast: 100, saturate: 100 }): void { // cc.warn(`${tableNo} video filter`, data); // this.videoElementList.forEach(video => { // video.style.filter = // `brightness(${data.brightness}%) ` + // `contrast(${data.contrast}%) ` + // `saturate(${data.saturate}%) ` + // ``; // }) // } // public updateFilterByTableNo(tableNo: string = ""): void { // if (this._filterName != tableNo) { // this._filterName = tableNo; // this.updateFilter(tableNo, VideoFilterList.get(tableNo)); // } // } // public retry(): void{ // this.stop(); // this.setLoading(true); // this.scheduleOnce(()=>{ // this.updateUrl(CommonCtrl.inst.videoConfig.url); // }, 10) // GameSocket.inst.C2S_QueryLiveUrl(); // } // }