const {ccclass, property} = cc._decorator; import {gameMY} from './gameModule'; import {columnControl} from './columnControl'; @ccclass export default class NewClass extends cc.Component { @property((cc.Node)) gameModule: cc.Node = null; @property((cc.Node)) columnControl: cc.Node = null; private secCounter: number; private gameModuleScript; private columnControlScript; protected onLoad () { cc.log("this is ee onLoad"); // 呼叫其他 script 的方法或資源 this.gameModuleScript = this.gameModule.getComponent('gameMY') this.columnControlScript = this.columnControl.getComponent('columnControl') } protected onEnable(){ cc.log("this is ee onEnable"); } protected start () { cc.log("this is ee start"); this.secCounter = 0; } tempValue = true protected update (dt) { this.secCounter += dt; // 測試 cc.resources.loadDir 載入時間 ==> 結論: 約需要 0.2~0.5秒 if(this.tempValue){ if(!(Object.keys(this.gameModuleScript.item_spriteFrame).length === 0)){ cc.log(" empty to full : " + this.secCounter) this.tempValue = false } } if(this.secCounter >= 5) { cc.log("engineer Function Update : " + this.secCounter) this.secCounter = 0 } } protected onDisable(): void { cc.log("this is ee onDisable") } unitTest1():void { this.gameModule.emit('Bob', 'unitTest1 Success') } disableColumn():void { // this.node.active = !this.node.active; this.columnControl.active = !this.columnControl.active; } unitTest3():void { // @ts-ignore this.itemList = Object.values(this.gameModuleScript.itemNameMapping) for(let i=0;i