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@ -794,19 +794,20 @@ class DroneMonitor(Node):
self.serial_receivers = []
# ================================================================================
# 共用 command / position client各一個節點靠 request 的 target_sysid 路由
# 【新增】初始化 CommandLongClient 字典(為每個 drone 維護獨立的 client
# ================================================================================
# 兩個 client 都只打到單一 servicesend_command_long / pos_global_int
# 沒有任何 per-drone 狀態,故不需要 per-drone 節點。改成「啟動時各預建一個、
# 執行期只重用」,避免:
# (1) 切 mode / 首次 goto 時於執行期新建 ROS2 node = 新 DDS participant
# 其 discovery handshake 撞到壞掉的外來 participant → FastRTPS bad_alloc → OOM。
# (2) 從 asyncio/Qt 執行緒對「正在被 _ros_spin_thread spin 的 executor」
# 跨執行緒 add_node → wait set 損毀 → CPU 空轉 100%。
self.command_long_client = None # CommandLongClient共用
self.position_target_client = None # PositionTargetGlobalIntClient共用
self.client_lock = Lock() # 保護共用 client 的建立
self.executor = None # 將在 gui.py 中設置,用於 add_node
# 改為為每個 drone 創建獨立的 client避免多機並行時的競態條件
self.command_long_clients = {} # {drone_id: CommandLongClient}
self.client_lock = Lock() # 保護 clients 字典的訪問
self.client_counter = 0 # 用於生成唯一的 client 節點名稱
self.executor = None # 將在 gui.py 中設置,用於添加新的 clients
# ================================================================================
# ================================================================================
# PositionTargetGlobalIntClient 字典per-drone用於 Offboard goto
# ================================================================================
self.position_target_clients = {} # {drone_id: PositionTargetGlobalIntClient}
self.pos_client_counter = 0
# ================================================================================
# 主题检测定时器
@ -875,69 +876,57 @@ class DroneMonitor(Node):
return self.socket_id_mapping[original_socket_id]
def init_shared_command_clients(self):
"""啟動時預建共用的 command / position client各一個節點
必須在 _ros_spin_thread 啟動之前於主執行緒呼叫此時 executor 已建立
但尚未被 spinadd_node 不會與 spin_once 跨執行緒競爭之後執行期送指令
一律重用這兩個節點不再於飛行中新建 DDS participant"""
def get_or_create_client(self, drone_id):
"""為每個 drone 獲取或創建獨立的 CommandLongClient避免競態條件"""
with self.client_lock:
if self.command_long_client is None and CommandLongClient is not None:
if drone_id not in self.command_long_clients:
try:
self.command_long_client = CommandLongClient(node_name="cmd_long_client_shared")
# 生成唯一的 client 節點名稱
self.client_counter += 1
unique_name = f"cmd_long_client_{drone_id}_{self.client_counter}"
client = CommandLongClient(node_name=unique_name)
self.command_long_clients[drone_id] = client
_log("INFO", f"已為 {drone_id} 建立 CommandLongClient (node={unique_name})")
# 將新 client 添加到主執行器(這樣它的回調才能被處理)
if self.executor:
self.executor.add_node(self.command_long_client)
_log("INFO", "已預建共用 CommandLongClient (node=cmd_long_client_shared)")
except Exception as e:
_log("WARN", f"預建 CommandLongClient 失敗: {e}")
if self.position_target_client is None and PositionTargetGlobalIntClient is not None:
try:
self.position_target_client = PositionTargetGlobalIntClient(node_name="pos_target_client_shared")
if self.executor:
self.executor.add_node(self.position_target_client)
_log("INFO", "已預建共用 PositionTargetGlobalIntClient (node=pos_target_client_shared)")
except Exception as e:
_log("WARN", f"預建 PositionTargetGlobalIntClient 失敗: {e}")
self.executor.add_node(client)
_log("INFO", f"已將 {drone_id} 的 CommandLongClient 加入主執行器")
def get_or_create_client(self, drone_id=None):
"""回傳共用的 CommandLongClient單一節點靠 request 的 target_sysid 路由)。
except TypeError:
# 舊版 CommandLongClient 不支持 node_name 參數,使用預設
client = CommandLongClient()
self.command_long_clients[drone_id] = client
_log("INFO", f"已為 {drone_id} 建立 CommandLongClient (使用預設名稱)")
正常情況已於啟動時由 init_shared_command_clients() 預建此處僅保留一次性
lazy fallback例如 init 尚未被呼叫不會在執行期重複新建 participant
drone_id 參數保留以相容既有呼叫端實際不影響路由路由在 request """
if self.command_long_client is not None:
return self.command_long_client
with self.client_lock:
if self.command_long_client is None and CommandLongClient is not None:
try:
self.command_long_client = CommandLongClient(node_name="cmd_long_client_shared")
if self.executor:
self.executor.add_node(self.command_long_client)
_log("INFO", "已建立共用 CommandLongClient (lazy fallback)")
self.executor.add_node(client)
_log("INFO", f"已將 {drone_id} 的 CommandLongClient 加入主執行器")
except Exception as e:
_log("WARN", f"無法建立共用 CommandLongClient: {e}")
_log("WARN", f"無法為 {drone_id} 建立 CommandLongClient: {e}")
return None
return self.command_long_client
return self.command_long_clients[drone_id]
def get_or_create_position_client(self, drone_id=None):
"""回傳共用的 PositionTargetGlobalIntClient單一節點靠 target_sysid 路由)。
get_or_create_client正常已於啟動預建此處僅一次性 lazy fallback"""
if self.position_target_client is not None:
return self.position_target_client
def get_or_create_position_client(self, drone_id):
"""為每個 drone 獲取或創建獨立的 PositionTargetGlobalIntClient。"""
if PositionTargetGlobalIntClient is None:
return None
with self.client_lock:
if self.position_target_client is None:
if drone_id not in self.position_target_clients:
try:
self.position_target_client = PositionTargetGlobalIntClient(node_name="pos_target_client_shared")
self.pos_client_counter += 1
unique_name = f"pos_target_client_{drone_id}_{self.pos_client_counter}"
client = PositionTargetGlobalIntClient(node_name=unique_name)
self.position_target_clients[drone_id] = client
_log("INFO", f"已為 {drone_id} 建立 PositionTargetGlobalIntClient (node={unique_name})")
if self.executor:
self.executor.add_node(self.position_target_client)
_log("INFO", "已建立共用 PositionTargetGlobalIntClient (lazy fallback)")
self.executor.add_node(client)
_log("INFO", f"已將 {drone_id} 的 PositionTargetGlobalIntClient 加入主執行器")
except Exception as e:
_log("WARN", f"無法建立共用 PositionTargetGlobalIntClient: {e}")
_log("WARN", f"無法{drone_id} 建立 PositionTargetGlobalIntClient: {e}")
return None
return self.position_target_client
return self.position_target_clients[drone_id]
def scan_topics(self):
topics = self.get_topic_names_and_types()
@ -1189,50 +1178,6 @@ class DroneMonitor(Node):
traceback.print_exc()
return False
async def set_speed(self, drone_id, speed_mps, speed_type=1):
"""對指定無人機下 DO_CHANGE_SPEED(178) 設定/限制最大速度(非阻塞 async
speed_type: 0=Airspeed, 1=Ground SpeedCopter 1, 2=Climb, 3=Descent
speed_mps: 目標速度 (m/s)DO_CHANGE_SPEED 常數定義在 scope 外的 longCommand.py
故此處用共用 client 的泛用方法 _send_command_long_async 直接發 command=178
不修改 fc_network_apps維持 GUI-only scope"""
try:
parts = drone_id.split('_')
if len(parts) < 2:
_log("ERROR", f"[SET_SPEED] 無效的 drone_id 格式: {drone_id}")
return False
sysid = int(parts[-1])
client = self.get_or_create_client(drone_id)
if not client:
_log("ERROR", "[SET_SPEED] CommandLongClient 無法初始化")
return False
_log("INFO", f"[SET_SPEED] {drone_id} -> {speed_mps} m/s (type={speed_type})")
result = await client._send_command_long_async(
target_sysid=sysid,
target_compid=0,
command=178, # MAV_CMD_DO_CHANGE_SPEED
confirmation=0,
param1=float(speed_type),
param2=float(speed_mps),
param3=-1.0, # throttle 不變
param4=0.0, # 0=absolute
param5=0.0,
param6=0.0,
param7=0.0,
timeout_sec=5.0,
)
if result and result.success:
_log("INFO", f"[SET_SPEED] {drone_id} 速度設定成功")
return True
_log("ERROR", f"[SET_SPEED] 速度設定失敗 (message={result.message if result else 'None'})")
return False
except Exception as e:
_log("ERROR", f"[SET_SPEED] 例外錯誤: {e}")
traceback.print_exc()
return False
async def arm_drone(self, drone_id, arm):
"""使用 CommandLongClient 執行 ARM/DISARM使用非阻塞的 async 方法)"""
try:

@ -38,7 +38,6 @@ from mission_group import (
MissionGroup, GroupPanel, DroneAssignDialog, GROUP_COLORS,
DEFAULT_MISSION_PARAM_VALUES
)
from mission_orchestrator import EngagementPanel, MissionOrchestrator, MissionPhase
# ================================================================================
@ -170,14 +169,9 @@ class ControlStationUI(QMainWindow):
self.executor = rclpy.executors.SingleThreadedExecutor()
self.executor.add_node(self.monitor)
# 將執行器註冊到 DroneMonitor以便共用 command/position client 能被添加
# 將執行器註冊到 DroneMonitor以便動態創建的 CommandLongClient 能被添加
self.monitor.executor = self.executor
# 啟動時先預建共用 command/position client必須在 spin thread 啟動前、主執行緒),
# 避免執行期(切 mode / 首次 goto新建 DDS participant 觸發 discovery 風暴(OOM)
# 與跨執行緒 add_node race(CPU 100%)。
self.monitor.init_shared_command_clients()
# 在背景執行緒處理 ROS2 spin避免佔用 Qt 主執行緒時間
self.ros_thread_running = True
self.ros_thread = threading.Thread(target=self._ros_spin_thread, daemon=True)
@ -260,11 +254,6 @@ class ControlStationUI(QMainWindow):
self.overview_timer.timeout.connect(self._flush_overview_table)
self.overview_timer.start(200)
# 交戰面板敵機↔最近友機距離讀數5Hz
self.engagement_timer = QTimer()
self.engagement_timer.timeout.connect(self._update_engagement_panel)
self.engagement_timer.start(200)
# 初始化連接列表
self.udp_receivers = []
self.udp_connections = []
@ -357,16 +346,6 @@ class ControlStationUI(QMainWindow):
self.settings_tab = self._create_settings_tab()
self.left_tab.addTab(self.settings_tab, "設定")
# — 分頁 6交戰敵機選擇 + 即時距離 + 階段狀態機)
self.engagement_panel = EngagementPanel()
self.engagement_panel.enemy_changed.connect(self._on_enemy_changed)
self.engagement_panel.confirm_requested.connect(self._on_engagement_confirm)
self.engagement_panel.stop_requested.connect(self._on_engagement_stop)
self.engagement_panel.groups_changed.connect(self._on_engagement_groups_changed)
self.engagement_panel.apply_speed_requested.connect(self._on_engagement_apply_speed)
self.left_tab.addTab(self.engagement_panel, "交戰")
self._init_orchestrator()
# 右侧容器
right_container = QWidget()
right_layout = QVBoxLayout(right_container)
@ -2484,141 +2463,6 @@ class ControlStationUI(QMainWindow):
match = re.match(r's(\d+)_(\d+)', drone_id)
return match.group(1) if match else 'unknown'
# ================================================================
# 交戰任務編排器MissionOrchestrator接線
# ================================================================
_PHASE_LABELS = {
MissionPhase.IDLE.value: "待機(尚未設定敵機/A 組)",
MissionPhase.WATCH.value: "監看偵測中",
MissionPhase.DETECTED.value: "已偵測到敵機 — 等待確認重編隊",
MissionPhase.PURSUE.value: "前進中4 機 leader-follow",
MissionPhase.ENCIRCLE.value: "包圍中",
}
def _init_orchestrator(self):
"""建立 MissionOrchestrator用 callback 與 GUI 解耦。"""
self.orchestrator = MissionOrchestrator(
make_executor=self._make_orchestrator_executor,
gps_provider=lambda: self.monitor.drone_gps,
stop_groups_fn=self._stop_engagement_group_missions,
)
self._engagement_a_group = None
self._engagement_b_group = None
self.orchestrator.phase_changed.connect(self._on_orchestrator_phase_changed)
self.orchestrator.detection_prompt.connect(self._on_orchestrator_detection)
self.orchestrator.status_message.connect(
lambda msg: self.statusBar().showMessage(msg, 4000))
def _make_orchestrator_executor(self):
"""為編排器建立 MissionExecutorhover-hold到達不自動結束靠瞬時 slot 持續更新)。"""
ex = MissionExecutor(
sender=self.command_sender,
drone_gps=self.monitor.drone_gps,
monitor=self.monitor,
tick_rate_hz=2.0,
complete_stops=False,
)
ex.task_status_changed.connect(self._on_task_status_changed)
return ex
def _engagement_group_drone_ids(self, group_id):
"""回傳指定 group 已分派的無人機清單(排序,穩定 rank"""
group = self.mission_groups.get(group_id)
if not group:
return []
return sorted(group.selected_drone_ids)
def _stop_engagement_group_missions(self):
"""重編隊時,停掉 A/B 群組的掃描/待機任務,避免與合併 executor 雙重送點。"""
for gid in (self._engagement_a_group, self._engagement_b_group):
if gid and gid in self.mission_groups:
self._handle_group_stop(gid)
def _sync_orchestrator_config(self):
"""把面板上的敵機 + A/B 組同步進 orchestrator監看階段可連續更新"""
if not hasattr(self, 'orchestrator'):
return
a_ids = self._engagement_group_drone_ids(self._engagement_a_group) \
if self._engagement_a_group else []
b_ids = self._engagement_group_drone_ids(self._engagement_b_group) \
if self._engagement_b_group else []
enemy = self.engagement_panel.current_enemy()
self.orchestrator.configure(a_ids, b_ids, enemy)
def _update_engagement_panel(self):
"""交戰面板週期更新:刷新群組清單、距離讀數、同步設定、驅動 orchestrator tick。"""
if not hasattr(self, 'engagement_panel'):
return
labels = [(gid, g.display_name) for gid, g in self.mission_groups.items()]
self.engagement_panel.refresh_group_list(labels) # 內部只在變動時重建
self.engagement_panel.tick(self.drone_positions)
if hasattr(self, 'orchestrator'):
self._sync_orchestrator_config()
self.orchestrator.tick()
def _on_enemy_changed(self, enemy_id):
"""敵機選擇改變的回呼。"""
self._sync_orchestrator_config()
if enemy_id:
self.statusBar().showMessage(f"已指定敵機:{enemy_id}", 3000)
else:
self.statusBar().showMessage("已清除敵機指定", 3000)
def _on_engagement_groups_changed(self, a_id, b_id):
"""A/B 組指派改變 → 同步到 orchestrator。"""
self._engagement_a_group = a_id or None
self._engagement_b_group = b_id or None
self._sync_orchestrator_config()
def _on_engagement_apply_speed(self, friendly_speed, enemy_ratio):
"""套用速度比例:友方 A+B 各機下 DO_CHANGE_SPEED = V敵機 = ratio×V。
同步 orchestrator.friendly_speed讓前置攔截 lead_time 用同一速度基準"""
enemy_speed = friendly_speed * enemy_ratio
friendly_ids = []
for gid in (self._engagement_a_group, self._engagement_b_group):
friendly_ids.extend(self._engagement_group_drone_ids(gid) if gid else [])
enemy_id = self.engagement_panel.current_enemy()
if not friendly_ids and not enemy_id:
self.statusBar().showMessage("尚未指派 A/B 組或敵機,無法套用速度", 3000)
return
if hasattr(self, 'orchestrator'):
self.orchestrator.friendly_speed = float(friendly_speed)
async def do_apply():
for did in friendly_ids:
try:
await self.monitor.set_speed(did, friendly_speed)
except Exception as e:
_log("ERROR", f"[套用速度] 友機 {did} 失敗: {e}")
if enemy_id:
try:
await self.monitor.set_speed(enemy_id, enemy_speed)
except Exception as e:
_log("ERROR", f"[套用速度] 敵機 {enemy_id} 失敗: {e}")
asyncio.run_coroutine_threadsafe(do_apply(), asyncio.get_event_loop())
self.statusBar().showMessage(
f"套用速度:友機 {friendly_speed:.1f} m/s ({len(friendly_ids)} 台)、"
f"敵機 {enemy_speed:.1f} m/s", 4000)
def _on_engagement_confirm(self):
if hasattr(self, 'orchestrator'):
self.orchestrator.confirm_detection()
def _on_engagement_stop(self):
if hasattr(self, 'orchestrator'):
self.orchestrator.stop()
def _on_orchestrator_phase_changed(self, phase_value):
"""階段變更:更新面板文字與『確認重編隊』按鈕致能。"""
self.engagement_panel.set_phase_text(
self._PHASE_LABELS.get(phase_value, phase_value))
self.engagement_panel.set_confirm_enabled(
phase_value == MissionPhase.DETECTED.value)
def _on_orchestrator_detection(self, message):
self.statusBar().showMessage(message, 6000)
def add_drone(self, drone_id):
if drone_id in self.drones: return
socket_id = self.get_socket_id(drone_id)
@ -2631,9 +2475,6 @@ class ControlStationUI(QMainWindow):
self.update_overview_table()
# 同步新 drone 到 UI
self.refresh_selection_ui()
# 同步敵機下拉選單(保留當前選擇)
if hasattr(self, 'engagement_panel'):
self.engagement_panel.refresh_drone_list(list(self.drones.keys()))
def reorganize_socket_groups(self):
while self.drone_panel_layout.count():
@ -2940,10 +2781,14 @@ class ControlStationUI(QMainWindow):
# Clean up serial receivers
for receiver in self.monitor.serial_receivers:
receiver.stop()
# Clean up shared CommandLongClient / PositionTargetGlobalIntClient
for client in (getattr(self.monitor, 'command_long_client', None),
getattr(self.monitor, 'position_target_client', None)):
if client is not None:
# Clean up all CommandLongClient instances
for drone_id, client in self.monitor.command_long_clients.items():
try:
client.destroy_node()
except:
pass
# Clean up all PositionTargetGlobalIntClient instances
for drone_id, client in getattr(self.monitor, 'position_target_clients', {}).items():
try:
client.destroy_node()
except:

@ -102,13 +102,9 @@ class MissionExecutor(QObject):
barrier_timeout_sec=20.0,
hover_stable_sec=2.0,
progress_log_interval_sec=3.0,
resend_interval_sec=2.5,
complete_stops=True):
resend_interval_sec=2.5):
super().__init__()
self.sender = sender
# complete_stops=False全員到達也不停hover-hold 持續重送),供
# orchestrator 的瞬時隊形追蹤使用(靠 update_plan 持續餵新 slot
self.complete_stops = complete_stops
self.drone_gps = drone_gps
self.monitor = monitor # 保留:僅供外部手動 fallback 使用,閉環下不自動切 LOITER
self.arrival_radius = arrival_radius
@ -171,46 +167,6 @@ class MissionExecutor(QObject):
f"{rv_info}",
)
def update_plan(self, planned_waypoints):
"""
熱替換航點moving-target 保留 RUNNING 狀態與 timer 不中斷
只換各機的目標座標並重置到達/送出狀態讓下個 tick 立即朝新目標
- 未在執行中 等同 start()
- 沿用 start() planned_waypoints 格式
- drone 集合可變動新機補 task消失的機移除FALLBACK_LOITER 的機不強制復原
"""
if self.state != MissionState.RUNNING:
self.start(planned_waypoints)
return
drone_ids = planned_waypoints['drone_ids']
waypoints_list = planned_waypoints['waypoints']
self.rendezvous_indices = set(
planned_waypoints.get('rendezvous_indices', []) or []
)
for i, drone_id in enumerate(drone_ids):
wps = waypoints_list[i]
task = self.tasks.get(drone_id)
if task is None:
sysid = int(drone_id.split('_')[1])
self.tasks[drone_id] = DroneTask(drone_id, sysid, wps)
continue
task.waypoints = wps
task.wp_index = 0
task.done = (len(wps) == 0)
task.last_sent_at = 0.0 # 下個 tick 立即重送新目標
task.entered_radius_at = 0.0
if task.status != TaskStatus.FALLBACK_LOITER:
task.status = TaskStatus.NORMAL
# 移除不在新計畫中的機
keep = set(drone_ids)
for drone_id in list(self.tasks.keys()):
if drone_id not in keep:
del self.tasks[drone_id]
def pause(self):
if self.state == MissionState.RUNNING:
self._timer.stop()
@ -324,8 +280,6 @@ class MissionExecutor(QObject):
)
# ---- Phase 4: 完成檢查 ----
if not self.complete_stops:
return # hover-hold 模式不自動結束持續重送Phase 3 已處理)
all_done = all(
t.done or t.status == TaskStatus.FALLBACK_LOITER
for t in self.tasks.values()

@ -1,705 +0,0 @@
#!/usr/bin/env python3
"""
任務編排器 (MissionOrchestrator) ABC 對抗任務的階段狀態機
角色坐在既有 MissionExecutor 之上的任務大腦偵察飛行由操作員用既有的
群組執行按鈕控制A GRID_SWEEPB 組待機orchestrator 只做兩件事
1. 被動監看A敵機距離 R_detect 持續 dwell latch提示操作員
2. 操作員按重編隊 接管 A+B 四機瞬時隊形追移動敵機足夠近時展開包圍
追蹤採瞬時隊形而非路徑跟隨 tick 給每台一個目標點此刻該站的隊形位置
敵機移動就更新避免了路徑跟隨在移動目標下 index 歸零/往後外推造成的往返振盪
階段IDLE WATCH監看偵測 DETECTEDlatch等確認
PURSUE4 機瞬時 leader-follow 朝敵B 在後方 slot 自然追上會合
ENCIRCLE形心距敵 R_engage 展開包圍圓心追敵逃出 R_engage_exit 退回
設計定案見 memory: design_mission_orchestrator修改限定 src/GUI/scope_gui_only
"""
import math
import time
from enum import Enum
from PyQt6.QtWidgets import (
QWidget, QVBoxLayout, QHBoxLayout, QLabel, QComboBox, QFrame, QPushButton,
QDoubleSpinBox
)
from PyQt6.QtCore import Qt, QObject, pyqtSignal
def _log(level, message):
print(f"[{level}] {message}", flush=True)
def _haversine(lat1, lon1, lat2, lon2):
"""兩經緯度間的水平地面距離 (m)。"""
R = 6371000.0
p1 = math.radians(lat1)
p2 = math.radians(lat2)
dphi = math.radians(lat2 - lat1)
dlam = math.radians(lon2 - lon1)
a = (math.sin(dphi / 2) ** 2
+ math.cos(p1) * math.cos(p2) * math.sin(dlam / 2) ** 2)
return 2 * R * math.asin(min(1.0, math.sqrt(a)))
def _ll_to_m(lat, lon, ref_lat, ref_lon):
"""經緯度 → 以 ref 為原點的本地平面公尺 (x=東, y=北)。等距近似,小範圍夠用。"""
x = math.radians(lon - ref_lon) * 6371000.0 * math.cos(math.radians(ref_lat))
y = math.radians(lat - ref_lat) * 6371000.0
return x, y
def _m_to_ll(x, y, ref_lat, ref_lon):
"""本地平面公尺 → 經緯度。"""
lat = ref_lat + math.degrees(y / 6371000.0)
lon = ref_lon + math.degrees(x / (6371000.0 * math.cos(math.radians(ref_lat))))
return lat, lon
# 預設參數
DEFAULT_R_DETECT = 40.0 # 偵測範圍 (m)
DEFAULT_DETECT_DWELL = 1.0 # 偵測 dwell (s)
DEFAULT_R_ENGAGE = 15.0 # 接戰半徑 (m):形心↔敵 ≤ 此值 → 切包圍
DEFAULT_R_ENGAGE_EXIT = 20.0 # 包圍退出半徑 (m)> 此值 → 退回前進hysteresis
DEFAULT_REPLAN_MOVE_M = 2.0 # 敵機位移 ≥ 此值即重算moving target
DEFAULT_REPLAN_CAP_SEC = 1.0 # 重算週期上限 (s)
DEFAULT_CIRCLE_RADIUS = 10.0 # 包圍半徑 (m)
DEFAULT_LON_SPACING = 5.0 # 隊形縱向間距 (m)
DEFAULT_LAT_OFFSET = 3.0 # 隊形橫向錯開 (m)
DEFAULT_FORMATION_ALT = 10.0 # 隊形基準高度 (m相對 home)
DEFAULT_ALT_LAYER_GAP = 6.0 # A/B 上下層垂直間隔 (m)A=基準+gap/2、B=基準-gap/2
DEFAULT_MIN_ALT_FLOOR = 5.0 # 相對 home 的最低安全高度 (m)B 下層不得低於此值
DEFAULT_LEAD_TIME_CAP = 4.0 # 前置攔截 lead_time 上限 (s)
DEFAULT_FRIENDLY_SPEED = 5.0 # 友機假設水平速度 (m/s):估 lead_time = gap/此值
DEFAULT_ENEMY_VEL_WINDOW = 1.0 # 敵速估計的 GPS 差分視窗 (s)
_NONE_LABEL = "(未選擇)"
class MissionPhase(Enum):
IDLE = "idle" # 未設定敵機/A 組
WATCH = "watch" # 監看偵測(偵察飛行由操作員的群組任務負責)
DETECTED = "detected" # 偵測 latch等操作員確認重編隊
PURSUE = "pursue" # 4 機瞬時 leader-follow 朝敵機
ENCIRCLE = "encircle" # 4 機包圍敵機
class MissionOrchestrator(QObject):
"""
階段狀態機透過注入的 callback GUI 解耦便於 headless 測試
make_executor() -> MissionExecutorcomplete_stops=Falsehover-hold
gps_provider() -> {drone_id: {'lat','lon','alt'}}
stop_groups_fn() -> 停掉操作員的 A/B 群組任務重編隊時避免雙重送點
"""
phase_changed = pyqtSignal(str) # MissionPhase.value
detection_prompt = pyqtSignal(str) # 偵測提示(含最近友機/距離)
status_message = pyqtSignal(str)
def __init__(self, make_executor, gps_provider, stop_groups_fn=None,
r_detect=DEFAULT_R_DETECT,
detect_dwell_sec=DEFAULT_DETECT_DWELL,
r_engage=DEFAULT_R_ENGAGE,
r_engage_exit=DEFAULT_R_ENGAGE_EXIT,
replan_move_m=DEFAULT_REPLAN_MOVE_M,
replan_cap_sec=DEFAULT_REPLAN_CAP_SEC,
circle_radius=DEFAULT_CIRCLE_RADIUS,
lon_spacing=DEFAULT_LON_SPACING,
lat_offset=DEFAULT_LAT_OFFSET,
formation_alt=DEFAULT_FORMATION_ALT,
alt_layer_gap=DEFAULT_ALT_LAYER_GAP,
min_alt_floor=DEFAULT_MIN_ALT_FLOOR,
lead_time_cap_sec=DEFAULT_LEAD_TIME_CAP,
friendly_speed=DEFAULT_FRIENDLY_SPEED,
enemy_vel_window_sec=DEFAULT_ENEMY_VEL_WINDOW,
parent=None):
super().__init__(parent)
self._make_executor = make_executor
self._gps_provider = gps_provider
self._stop_groups_fn = stop_groups_fn
self.r_detect = float(r_detect)
self.detect_dwell_sec = float(detect_dwell_sec)
self.r_engage = float(r_engage)
self.r_engage_exit = float(r_engage_exit)
self.replan_move_m = float(replan_move_m)
self.replan_cap_sec = float(replan_cap_sec)
self.circle_radius = float(circle_radius)
self.lon_spacing = float(lon_spacing)
self.lat_offset = float(lat_offset)
self.formation_alt = float(formation_alt)
self.alt_layer_gap = float(alt_layer_gap)
self.min_alt_floor = float(min_alt_floor)
self.lead_time_cap_sec = float(lead_time_cap_sec)
self.friendly_speed = float(friendly_speed)
self.enemy_vel_window_sec = float(enemy_vel_window_sec)
self.phase = MissionPhase.IDLE
self.a_drone_ids = [] # 偵察組
self.b_drone_ids = [] # 待機組
self.enemy_id = None
self._detect_since = 0.0
self._merged_ids = [] # PURSUE/ENCIRCLE 的 4 機(領隊優先,固定順序)
self._merged_ex = None # 合併 executorhover-hold
self._last_replan_at = 0.0
self._last_plan_enemy = None # 上次重算用的敵機 (lat, lon)
self._last_heading = (0.0, 1.0) # 上次隊形朝向(敵機太近時沿用,避免抖動)
self._enemy_hist = [] # [(t, lat, lon)] 敵機軌跡(估速用)
self._enemy_vel = (0.0, 0.0) # 估得的敵速 (east, north) m/s
# ------------------------------------------------------------- 設定(可連續呼叫)
def configure(self, a_drone_ids, b_drone_ids, enemy_id):
"""設定 A/B 組與敵機。監看/待機階段可隨時更新;進入 PURSUE 後鎖定不受影響。"""
if self.phase in (MissionPhase.PURSUE, MissionPhase.ENCIRCLE):
return False
self.a_drone_ids = list(a_drone_ids)
self.b_drone_ids = list(b_drone_ids)
new_enemy = enemy_id or None
if new_enemy != self.enemy_id:
self._detect_since = 0.0 # 換敵機重置 dwell
self.enemy_id = new_enemy
return True
def _configured(self):
return bool(self.enemy_id) and bool(self.a_drone_ids) \
and self.enemy_id not in set(self.a_drone_ids) | set(self.b_drone_ids) \
and not (set(self.a_drone_ids) & set(self.b_drone_ids))
# ------------------------------------------------------------- 重編隊 / 停止
def confirm_detection(self):
"""DETECTED → PURSUE操作員手動確認。停掉群組掃描接管 4 機瞬時追蹤。"""
if self.phase != MissionPhase.DETECTED:
self.status_message.emit("目前不在待確認狀態")
return
gps = self._gps_provider()
epos = gps.get(self.enemy_id)
if not epos:
self.status_message.emit("敵機定位遺失,無法重編隊")
return
merged = self._merged_ids_leader_first(gps, epos)
if self._positions_for(merged, gps) is None:
self.status_message.emit("有無人機尚未定位,無法重編隊")
return
# 先停掉操作員的 A/B 群組任務,避免與合併 executor 雙重送點塞爆 adapter
if self._stop_groups_fn:
try:
self._stop_groups_fn()
except Exception as e:
_log("WARN", f"[orchestrator] 停止群組任務失敗: {e}")
self._merged_ids = merged
self._last_heading = (0.0, 1.0)
self._enemy_hist = []
self._enemy_vel = (0.0, 0.0)
self._update_enemy_velocity(epos)
slots = self._pursue_slots(gps, epos)
self._merged_ex = self._make_executor()
self._merged_ex.start(self._slots_to_plan(slots))
self._mark_replanned(epos)
self._set_phase(MissionPhase.PURSUE)
self.status_message.emit("重編隊確認4 機前進中B 追上會合)")
def stop(self):
"""全體停止,回 IDLE。"""
if self._merged_ex is not None:
try:
self._merged_ex.stop()
except Exception:
pass
self._merged_ex = None
self._merged_ids = []
self._detect_since = 0.0
self._enemy_hist = []
self._enemy_vel = (0.0, 0.0)
self._set_phase(MissionPhase.IDLE)
self.status_message.emit("任務已停止")
# ------------------------------------------------------------- tick
def tick(self):
"""GUI 週期呼叫。"""
# 自動進出監看(偵察飛行由操作員群組任務負責,這裡只監看偵測)
if self.phase == MissionPhase.IDLE and self._configured():
self._set_phase(MissionPhase.WATCH)
elif self.phase == MissionPhase.WATCH and not self._configured():
self._detect_since = 0.0
self._set_phase(MissionPhase.IDLE)
if self.phase == MissionPhase.WATCH:
self._tick_watch()
elif self.phase == MissionPhase.PURSUE:
self._tick_pursue()
elif self.phase == MissionPhase.ENCIRCLE:
self._tick_encircle()
def _tick_watch(self):
gps = self._gps_provider()
epos = gps.get(self.enemy_id)
if not epos:
self._detect_since = 0.0
return
nearest_id, nearest_d = None, None
for did in self.a_drone_ids:
pos = gps.get(did)
if not pos:
continue
d = _haversine(epos['lat'], epos['lon'], pos['lat'], pos['lon'])
if nearest_d is None or d < nearest_d:
nearest_id, nearest_d = did, d
now = time.monotonic()
if nearest_d is not None and nearest_d <= self.r_detect:
if self._detect_since == 0.0:
self._detect_since = now
elif now - self._detect_since >= self.detect_dwell_sec:
self._set_phase(MissionPhase.DETECTED) # latch等操作員手動確認
self.detection_prompt.emit(
f"偵測到敵機({nearest_id}{nearest_d:.1f} m— 請確認重編隊")
else:
self._detect_since = 0.0
def _tick_pursue(self):
gps = self._gps_provider()
epos = gps.get(self.enemy_id)
if not epos:
return # 敵機定位遺失S4 加 stale-timeout hold
self._update_enemy_velocity(epos)
d = self._centroid_dist(gps, epos)
if d is None:
return
if d <= self.r_engage:
self._apply_slots(self._circle_slots(gps, epos), epos)
self._set_phase(MissionPhase.ENCIRCLE)
self.status_message.emit("進入包圍")
return
if self._should_replan(time.monotonic(), epos):
self._apply_slots(self._pursue_slots(gps, epos), epos)
def _tick_encircle(self):
gps = self._gps_provider()
epos = gps.get(self.enemy_id)
if not epos:
return
self._update_enemy_velocity(epos)
d = self._centroid_dist(gps, epos)
if d is None:
return
if d > self.r_engage_exit:
self._apply_slots(self._pursue_slots(gps, epos), epos)
self._set_phase(MissionPhase.PURSUE)
self.status_message.emit("敵機逃離,退回前進")
return
if self._should_replan(time.monotonic(), epos):
self._apply_slots(self._circle_slots(gps, epos), epos)
# ------------------------------------------------------------- 高度分層
def _alt_for(self, did):
"""S3 高度分層A 組含領隊走上層、B 組走下層(不低於地面下限)。
同高度繞圈/追擊會交叉撞機分層後 A/B 垂直錯開自然避開"""
if did in set(self.b_drone_ids):
return max(self.min_alt_floor,
self.formation_alt - self.alt_layer_gap / 2.0)
return self.formation_alt + self.alt_layer_gap / 2.0
# ------------------------------------------------------------- 前置攔截(估敵速)
def _update_enemy_velocity(self, epos):
"""用敵機 GPS 差分估水平速度 (east, north) m/s視窗 enemy_vel_window_sec。"""
now = time.monotonic()
self._enemy_hist.append((now, epos['lat'], epos['lon']))
while (len(self._enemy_hist) >= 2
and now - self._enemy_hist[0][0] > self.enemy_vel_window_sec):
self._enemy_hist.pop(0)
if len(self._enemy_hist) >= 2:
t0, la0, lo0 = self._enemy_hist[0]
t1, la1, lo1 = self._enemy_hist[-1]
dt = t1 - t0
if dt > 1e-3:
dx, dy = _ll_to_m(la1, lo1, la0, lo0) # sample0→sample1 位移 (m)
self._enemy_vel = (dx / dt, dy / dt)
def enemy_speed(self):
"""估得的敵機水平速率 (m/s)。"""
return math.hypot(*self._enemy_vel)
def _aim_point(self, gps, epos):
"""前置攔截點:敵位 + 敵速×lead_time。lead_time = gap/friendly_speed封頂
lead_time_cap_sec敵速尚未估到時退化為瞄當下位置等同原純追尾"""
evx, evy = self._enemy_vel
lp = gps.get(self._merged_ids[0]) if self._merged_ids else None
gap = (_haversine(lp['lat'], lp['lon'], epos['lat'], epos['lon'])
if lp else 0.0)
lead_t = min(self.lead_time_cap_sec, gap / max(self.friendly_speed, 0.1))
return _m_to_ll(evx * lead_t, evy * lead_t, epos['lat'], epos['lon'])
# ------------------------------------------------------------- 瞬時隊形
def _pursue_slots(self, gps, epos):
"""朝『前置攔截點』的瞬時 leader-follow領隊朝攔截點僚機沿隊軸後方 rank×間距、左右錯開。"""
ids = self._merged_ids
tlat, tlon = self._aim_point(gps, epos) # 前置攔截點取代敵機當下位置
lp = gps.get(ids[0])
if lp is None:
return None
lx, ly = _ll_to_m(lp['lat'], lp['lon'], tlat, tlon) # 領隊相對攔截點
hx, hy = -lx, -ly # 領隊 → 攔截點
n = math.hypot(hx, hy)
if n < 1.0:
h = self._last_heading # 太近,沿用上次朝向避免抖動
else:
h = (hx / n, hy / n)
self._last_heading = h
px, py = -h[1], h[0] # 左垂直
slots = {}
for rank, d in enumerate(ids):
lat_sign = -1 if rank % 2 == 0 else 1
# 領隊(rank0)目標≈攔截點;僚機沿 -h 後退 rank×間距並左右錯開
sx = -h[0] * (rank * self.lon_spacing) + px * (lat_sign * self.lat_offset)
sy = -h[1] * (rank * self.lon_spacing) + py * (lat_sign * self.lat_offset)
lat, lon = _m_to_ll(sx, sy, tlat, tlon)
slots[d] = (lat, lon, self._alt_for(d))
return slots
def _circle_slots(self, gps, epos):
"""繞敵機的瞬時包圍N 機均分在半徑 circle_radius 的圓周上。"""
ids = self._merged_ids
elat, elon = epos['lat'], epos['lon']
n = len(ids)
slots = {}
for i, d in enumerate(ids):
theta = 2.0 * math.pi * i / max(1, n)
x = self.circle_radius * math.cos(theta)
y = self.circle_radius * math.sin(theta)
lat, lon = _m_to_ll(x, y, elat, elon)
slots[d] = (lat, lon, self._alt_for(d))
return slots
def _apply_slots(self, slots, epos):
"""把瞬時 slot 熱替換給合併 executor 並更新重算基準。"""
if slots is None or self._merged_ex is None:
return
self._merged_ex.update_plan(self._slots_to_plan(slots))
self._mark_replanned(epos)
def _slots_to_plan(self, slots):
return {
'drone_ids': list(self._merged_ids),
'waypoints': [[slots[d]] for d in self._merged_ids],
'rendezvous_indices': [],
}
# ------------------------------------------------------------- 內部
def _centroid_dist(self, gps, epos):
m_pos = self._positions_for(self._merged_ids, gps)
if m_pos is None:
return None
cen_lat = sum(p[0] for p in m_pos) / len(m_pos)
cen_lon = sum(p[1] for p in m_pos) / len(m_pos)
return _haversine(cen_lat, cen_lon, epos['lat'], epos['lon'])
def _positions_for(self, drone_ids, gps):
out = []
for did in drone_ids:
p = gps.get(did)
if not p:
return None
out.append((p['lat'], p['lon'], p.get('alt', 0.0)))
return out
def _merged_ids_leader_first(self, gps, epos):
"""A+B 合併A 中離敵最近者當領隊(rank0),其餘 A 維持原序,再接 B。"""
def dist(did):
p = gps.get(did)
return float('inf') if not p else _haversine(
epos['lat'], epos['lon'], p['lat'], p['lon'])
if not self.a_drone_ids:
return list(self.b_drone_ids)
leader = min(self.a_drone_ids, key=dist)
rest_a = [d for d in self.a_drone_ids if d != leader]
return [leader] + rest_a + list(self.b_drone_ids)
def _mark_replanned(self, epos):
self._last_replan_at = time.monotonic()
self._last_plan_enemy = (epos['lat'], epos['lon'])
def _should_replan(self, now, epos):
if self._last_plan_enemy is None:
return True
moved = _haversine(self._last_plan_enemy[0], self._last_plan_enemy[1],
epos['lat'], epos['lon'])
return (moved >= self.replan_move_m
or (now - self._last_replan_at) >= self.replan_cap_sec)
def _set_phase(self, phase):
if phase == self.phase:
return
self.phase = phase
_log("INFO", f"[orchestrator] phase → {phase.value}")
self.phase_changed.emit(phase.value)
class EngagementPanel(QWidget):
"""
交戰控制面板
- 敵機下拉 + 即時敵機最近友機距離
- A/B 組指派下拉
- 階段顯示重編隊 / 停止 按鈕
偵察飛行用既有的群組執行按鈕控制這裡不含開始面板只發訊號邏輯在 GUI/orchestrator
"""
enemy_changed = pyqtSignal(str) # drone_id未選擇=空字串)
confirm_requested = pyqtSignal() # 重編隊
stop_requested = pyqtSignal()
groups_changed = pyqtSignal(str, str) # (a_group_id, b_group_id)
apply_speed_requested = pyqtSignal(float, float) # (friendly_speed, enemy_ratio)
def __init__(self, parent=None, r_detect=DEFAULT_R_DETECT,
friendly_speed=DEFAULT_FRIENDLY_SPEED):
super().__init__(parent)
self.r_detect = float(r_detect)
self._init_friendly_speed = float(friendly_speed)
self._enemy_id = ""
self._suppress_enemy = False
self._suppress_group = False
self._group_sig = None # 目前下拉內容的簽章,變了才重建(避免 5Hz 狂刷)
self._build_ui()
# ------------------------------------------------------------------ UI
def _build_ui(self):
root = QVBoxLayout(self)
root.setContentsMargins(12, 12, 12, 12)
root.setSpacing(10)
root.setAlignment(Qt.AlignmentFlag.AlignTop)
title = QLabel("交戰設定")
title.setStyleSheet(
"color: #DDD; font-size: 14px; font-weight: bold; padding: 2px;")
root.addWidget(title)
combo_css = (
"QComboBox { background-color: #333; color: #EEE; border: 1px solid #555;"
" border-radius: 3px; padding: 3px 6px; font-size: 12px; min-width: 120px; }")
enemy_row = QHBoxLayout()
enemy_row.setSpacing(8)
el = QLabel("敵機 sysid")
el.setStyleSheet("color: #CCC; font-size: 12px;")
self.enemy_combo = QComboBox()
self.enemy_combo.setStyleSheet(combo_css)
self.enemy_combo.addItem(_NONE_LABEL)
self.enemy_combo.currentTextChanged.connect(self._on_enemy_changed)
enemy_row.addWidget(el)
enemy_row.addWidget(self.enemy_combo)
enemy_row.addStretch()
root.addLayout(enemy_row)
a_row = QHBoxLayout()
a_row.setSpacing(8)
al = QLabel("偵察組 A")
al.setStyleSheet("color: #CCC; font-size: 12px;")
self.a_group_combo = QComboBox()
self.a_group_combo.setStyleSheet(combo_css)
self.a_group_combo.addItem(_NONE_LABEL, None)
self.a_group_combo.currentTextChanged.connect(self._on_group_changed)
a_row.addWidget(al)
a_row.addWidget(self.a_group_combo)
a_row.addStretch()
root.addLayout(a_row)
b_row = QHBoxLayout()
b_row.setSpacing(8)
bl = QLabel("待機組 B")
bl.setStyleSheet("color: #CCC; font-size: 12px;")
self.b_group_combo = QComboBox()
self.b_group_combo.setStyleSheet(combo_css)
self.b_group_combo.addItem(_NONE_LABEL, None)
self.b_group_combo.currentTextChanged.connect(self._on_group_changed)
b_row.addWidget(bl)
b_row.addWidget(self.b_group_combo)
b_row.addStretch()
root.addLayout(b_row)
# 速度比例限速:友方 V、敵方 r×V按鈕一次套用DO_CHANGE_SPEED
spin_css = (
"QDoubleSpinBox { background-color: #333; color: #EEE;"
" border: 1px solid #555; border-radius: 3px; padding: 2px 4px;"
" font-size: 12px; min-width: 70px; }")
speed_row = QHBoxLayout()
speed_row.setSpacing(8)
sl = QLabel("友機速度:")
sl.setStyleSheet("color: #CCC; font-size: 12px;")
self.friendly_speed_spin = QDoubleSpinBox()
self.friendly_speed_spin.setStyleSheet(spin_css)
self.friendly_speed_spin.setRange(0.5, 20.0)
self.friendly_speed_spin.setSingleStep(0.5)
self.friendly_speed_spin.setDecimals(1)
self.friendly_speed_spin.setSuffix(" m/s")
self.friendly_speed_spin.setValue(self._init_friendly_speed)
rl = QLabel("敵/友比例:")
rl.setStyleSheet("color: #CCC; font-size: 12px;")
self.enemy_ratio_spin = QDoubleSpinBox()
self.enemy_ratio_spin.setStyleSheet(spin_css)
self.enemy_ratio_spin.setRange(0.1, 1.0)
self.enemy_ratio_spin.setSingleStep(0.05)
self.enemy_ratio_spin.setDecimals(2)
self.enemy_ratio_spin.setValue(0.6)
speed_row.addWidget(sl)
speed_row.addWidget(self.friendly_speed_spin)
speed_row.addWidget(rl)
speed_row.addWidget(self.enemy_ratio_spin)
speed_row.addStretch()
root.addLayout(speed_row)
apply_speed_row = QHBoxLayout()
self.apply_speed_btn = QPushButton("套用速度")
self.apply_speed_btn.setStyleSheet(
"QPushButton { background-color: #00796B; color: white; border: none;"
" padding: 6px 14px; border-radius: 4px; font-weight: bold; }"
" QPushButton:hover { background-color: #00897B; }")
self.apply_speed_btn.clicked.connect(self._on_apply_speed)
self.enemy_speed_hint = QLabel("")
self.enemy_speed_hint.setStyleSheet("color: #777; font-size: 11px;")
self._refresh_enemy_speed_hint()
self.friendly_speed_spin.valueChanged.connect(self._refresh_enemy_speed_hint)
self.enemy_ratio_spin.valueChanged.connect(self._refresh_enemy_speed_hint)
apply_speed_row.addWidget(self.apply_speed_btn)
apply_speed_row.addWidget(self.enemy_speed_hint)
apply_speed_row.addStretch()
root.addLayout(apply_speed_row)
sep = QFrame()
sep.setFrameShape(QFrame.Shape.HLine)
sep.setStyleSheet("color: #444;")
root.addWidget(sep)
self.distance_label = QLabel("敵機 ↔ 最近友機:—")
self.distance_label.setStyleSheet(
"color: #AAA; font-size: 13px; padding: 4px 2px;")
root.addWidget(self.distance_label)
hint = QLabel(f"(偵測範圍 R_detect = {self.r_detect:.0f} m")
hint.setStyleSheet("color: #777; font-size: 11px;")
root.addWidget(hint)
self.phase_label = QLabel("階段:待機")
self.phase_label.setStyleSheet(
"color: #64B5F6; font-size: 13px; font-weight: bold; padding: 4px 2px;")
root.addWidget(self.phase_label)
btn_css = ("QPushButton {{ background-color: {bg}; color: {fg}; border: none;"
" padding: 8px 16px; border-radius: 4px; font-weight: bold; }}"
" QPushButton:hover {{ background-color: {hover}; }}"
" QPushButton:disabled {{ background-color: #444; color: #888; }}")
btn_row = QHBoxLayout()
btn_row.setSpacing(8)
self.confirm_btn = QPushButton("重編隊")
self.confirm_btn.setStyleSheet(btn_css.format(bg='#F57C00', fg='white', hover='#FB8C00'))
self.confirm_btn.clicked.connect(lambda: self.confirm_requested.emit())
self.confirm_btn.setEnabled(False)
self.stop_btn = QPushButton("停止")
self.stop_btn.setStyleSheet(btn_css.format(bg='#555', fg='#DDD', hover='#666'))
self.stop_btn.clicked.connect(lambda: self.stop_requested.emit())
btn_row.addWidget(self.confirm_btn)
btn_row.addWidget(self.stop_btn)
btn_row.addStretch()
root.addLayout(btn_row)
# -------------------------------------------------------------- 對外 API
def current_enemy(self):
return self._enemy_id or None
def refresh_drone_list(self, drone_ids):
items = [_NONE_LABEL] + sorted(drone_ids)
current = self._enemy_id if self._enemy_id in drone_ids else ""
self._suppress_enemy = True
self.enemy_combo.clear()
self.enemy_combo.addItems(items)
idx = self.enemy_combo.findText(current) if current else 0
self.enemy_combo.setCurrentIndex(idx if idx >= 0 else 0)
self._suppress_enemy = False
if current != self._enemy_id:
self._enemy_id = current
self.enemy_changed.emit(self._enemy_id)
def refresh_group_list(self, group_labels):
"""group_labels: list[(group_id, display_text)]。只有內容變動才重建,避免 5Hz 狂刷。"""
sig = tuple(group_labels)
if sig == self._group_sig:
return
self._group_sig = sig
self._suppress_group = True
for combo in (self.a_group_combo, self.b_group_combo):
prev = combo.currentData()
combo.clear()
combo.addItem(_NONE_LABEL, None)
for gid, text in group_labels:
combo.addItem(text, gid)
if prev is not None:
i = combo.findData(prev)
combo.setCurrentIndex(i if i >= 0 else 0)
self._suppress_group = False
def selected_group_ids(self):
return self.a_group_combo.currentData(), self.b_group_combo.currentData()
def set_phase_text(self, text):
self.phase_label.setText(f"階段:{text}")
def set_confirm_enabled(self, enabled):
self.confirm_btn.setEnabled(enabled)
def tick(self, drone_positions):
"""{drone_id: (lat, lon)} 更新距離讀數。"""
enemy = self._enemy_id
base = "color: #AAA; font-size: 13px; padding: 4px 2px;"
if not enemy:
self.distance_label.setText("敵機 ↔ 最近友機:(尚未選擇敵機)")
self.distance_label.setStyleSheet(base)
return
epos = drone_positions.get(enemy)
if not epos:
self.distance_label.setText(f"敵機 {enemy} ↔ 最近友機:(等待敵機定位)")
self.distance_label.setStyleSheet(base)
return
nearest_id, nearest_d = None, None
for did, pos in drone_positions.items():
if did == enemy or not pos:
continue
d = _haversine(epos[0], epos[1], pos[0], pos[1])
if nearest_d is None or d < nearest_d:
nearest_id, nearest_d = did, d
if nearest_id is None:
self.distance_label.setText(f"敵機 {enemy} ↔ 最近友機:(無友機定位)")
self.distance_label.setStyleSheet(base)
return
color = "#E57373" if nearest_d <= self.r_detect else "#81C784"
self.distance_label.setText(
f"敵機 {enemy} ↔ 最近友機 {nearest_id}{nearest_d:.1f} m")
self.distance_label.setStyleSheet(
f"color: {color}; font-size: 13px; font-weight: bold; padding: 4px 2px;")
# ----------------------------------------------------------------- 內部
def _on_enemy_changed(self, text):
if self._suppress_enemy:
return
self._enemy_id = "" if text == _NONE_LABEL else text
_log("INFO", f"[交戰] 敵機選擇:{self._enemy_id or '(未選擇)'}")
self.enemy_changed.emit(self._enemy_id)
def _on_group_changed(self, _text):
if self._suppress_group:
return
a_id, b_id = self.selected_group_ids()
self.groups_changed.emit(a_id or "", b_id or "")
def _refresh_enemy_speed_hint(self, *_):
v = self.friendly_speed_spin.value()
r = self.enemy_ratio_spin.value()
self.enemy_speed_hint.setText(f"→ 友機 {v:.1f} m/s、敵機 {v * r:.1f} m/s")
def _on_apply_speed(self):
v = self.friendly_speed_spin.value()
r = self.enemy_ratio_spin.value()
_log("INFO", f"[交戰] 套用速度:友機 {v:.1f} m/s、敵機 {v * r:.1f} m/s (比例 {r:.2f})")
self.apply_speed_requested.emit(v, r)
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