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material OakTree/Branch
{
technique
{
shadow_caster_material "OakTree/shadow_caster_alpha"
pass
{
alpha_rejection greater 128
texture_unit
{
texture branch_diffuse.png
}
}
}
}
material OakTree/Bark
{
technique
{
pass
{
texture_unit
{
texture bark_diffuse.png
}
}
}
}
vertex_program caster_vp_glsl glsl
{
source caster_vp.glsl
default_params
{
param_named_auto world_view_proj_mat worldviewproj_matrix
param_named_auto texel_offsets texel_offsets
}
}
fragment_program caster_fp_glsl glsl
{
source caster_fp.glsl
default_params
{
param_named tex int 0
}
}
material OakTree/shadow_caster_alpha
{
transparency_casts_shadows on
technique
{
pass
{
// See: viewtopic.php?f=3&t=44817
fog_override true
cull_hardware none
cull_software none
alpha_rejection always_pass
vertex_program_ref caster_vp_glsl
{
}
fragment_program_ref caster_fp_glsl
{
}
texture_unit tex
{
// Pass the texture with alpha channel to the caster
texture branch_diffuse.png
}
}
}
}